During the action phase players may exchange any resources with each other. (The only things that players may not trade are control of city tableaus, which are permanent.) There are no assigned values for scholar tokens, idea tokens, money, or stocks -- simply whatever bargain players agree upon.
Players who report to the research station may report to one of three play areas: research, politics, and competition.
Players pay a researcher to pull three idea tokens from the idea bag. If any idea tokens pulled match their researcher, then they keep the research idea tokens. If no tokens match their player token, then they receive money. (White scholars collect 5 Florin, while Green/Purple/Orange scholars collect 20 florin.)
Immediately after players draw ideas from the bag, they may purchase one research card for use on their university's tableau.
After each player conduct research, refresh the idea bag with 5 idea tokens of each type. (If there are not enough idea tokens, then do not replenish the bag.)
Any player may elect to make a conference realignment bid. To do so, a player either selects a university to join their existing conference or selects a conference to move their university. Players must bid at least 20 Florin, and may add any other resources to their bid. All other players may elect pay the same number of resources to the bidding player and the move fails; if the other players unable or elect not to pay the resources, then the conference realignment bit happens. The target university is "exhausted" and their token is turned face down. Exhausted universities may not be targeted for conference realignment.
After all conference realignment is completed, players reveal Players reveal N+1 politics cards, where N equals the number of players present at the play station. In order from greatest score to lowest score across all players, each player may discard one of the face up politics cards. This continues until a single politics card remains. The player with the greatest score may puts this card into play. (e.g., if the card amends the rules to a competition, then they decide which card slot on which play station to play the card.) This card takes effect next round.
Players may collect income shown on all university tokens in their conference.
Players who report to a competition play station must compete in that sport and conduct politics.
Players compete in events by throwing 1d6 and adding bonuses for resources bid. Players simultaneously bid resources shown on the competition tableau. For each token bid, players may throw dice or add points to their thrown dice total.
Once all players throw their dice, players compare scores with all other players in their conference at the play station. The players rank themselves from greatest value to lowest value. In case of ties, players roll a single die to break ties.
The player with the greatest score overall draws a competition card.
The player with the greatest score within each conference draws a bonus card for each university in their conference, selects one to keep, and passes the remaining cards to the next highest value. This card draft continues until the player with the lowest value collects a card. Players immediately take the resources on the prize card.
After the final play station completes its activities, set a timer for three minutes. All players may congregate, trade resources with one another, and develop plans to work together during the next round. After the timer goes off, all players return to their university.
In the unlikely event that a player wants to transfer to another university, then they may pay three ideas tokens of each color to move to another university.