Game Start

Determine the alignment deck based on the number of players in the game.

Randomly select from any oligarch cards with active districts. Shuffle the deck of alignment cards. Discard one to the box. Deal one alignment card to each player.

Determine the number of districts in play based on the number of players in the game. Place district placards in three (or four) unique locations in the larger play area. Place the capital placard in a unique location.

Remove any policy cards that indicate a require a higher player count than present. Shuffle the policy deck thoroughly, and place it by the capital placard. Place the four-card capital deck by the capital placard. Place the “privilege card” in a common area to track policies. The privilege card counts as one OLIGARCH policy.

Gather the players to a central area. Ask all players to close their eyes. While all other players eyes are closed, invite only the fascist players to open their eyes to identify their teammates. After a moment passes, ask the fascists to close their eyes. Awaken all players, and ask them to settle into one of the active districts in play. After all players move to a district, the first voting phase begins.

Object of the Game & Winning Conditions

Alignment Cards determines a player’s win condition by assigning them to a faction. Win conditions are listed on the alignment card.

Voting Phase

Each district may elect one player to represent them in the Capitol. Players may choose their preferred voting procedures, but a majority (50%+1) of votes is required to elect a player to the capitol.

When elected, players move to the Capitol. Players may speak freely at the Capitol until the representative from the final district arrives.

If a district has not sent a representative after a reasonable period, then players in the capitol may elect to start a one minute timer. If a district is unable to elect a player by timer’s end, then the district has no representation at the Capitol.

In the unlikely event that there are no players in a district, that district has no representation at the Capitol.

Policy Phase

Once all representatives are at the Capitol, players shuffle the capitol deck. Based on the number of players in the Capitol, the number of cards in the capitol deck may vary. (For example, the "investigate" card is not used if three players are in the capitol.)

Once built, shuffle and deal the capitol deck to players in the capitol.

Policy Process

Players take turns based on their capitol card(s) in their hand.


Investigate Role Card of Player at Capitol

Use only if 2 or 4 players are present.


Draw 3 Policies from the Deck
Discard 1
Hand two to next player


Take 2 Policies from player
Discard 1
Hand one to next player

Action Player

Take action as directed by card
Update scoreboard
Check for Victory Condition

Implementing Policy

Policy cards have up to three different effects:

Immediately after any policies or points are scored, the action player checks to see if a winning condition has been met. If so, then the game ends immediately; if not, then the action player must move players as per instructions on the card and another voting phase begins.

Winning Conditions

If any faction scores five policies, any district scores five points, or eleven total policies have ben played, then the game ends. All players check their winning conditions on their Alignment Cards; if their winning conditions have been met then they win. Note: it is possible for all players to win; it is also possible for all players to lose.